Version 1.1.0 - Post-jam improvements


There is never enough time at a game jam to fix all the bugs, and that's sort of the point. I mostly prefer leaving jam-games unchanged (preserved, as it were) after the deadline, but today motivation struck.

Changelog:

  • Fix enemy navigation so it can catch you anywhere on the map
  • Substantially improve animation when the monster catches you
    • Fix camera pointing in the wrong directions.
    • Fix handset rotation so that it is relative to the player (I thought I'd done this during the jam but apparently I only thought about it.)
    • Lift the handset before rotating it.
    • Increase animation duration slightly.
  • Make enemy shake-effect look more deliberate (and not like some kind of bug) by only shaking parts of the enemy.
  • Visual improvements of itch.io page cover image
  • Support dialing with numpad keys (secret extra controls: you can call/hang up using the numpad enter key)
  • Improve menu layout - ensure menu titles are behind buttons if screen size causes them to overlap
  • Set "hang up" beep to appropriate volume
  • Lower mouse sensitivity from the crazy high value that Niels prefers (what are you gonna do about it, Niels? :-P  )

Files

Hello Mac - Version 1.1.0 918 MB
45 days ago
Hello Linux - Version 1.1.0 917 MB
45 days ago
Hello Windows - Version 1.1.0 908 MB
45 days ago

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